2010. 6. 11. 18:24
Jeff LaMarche 블로그: OpenGL ES 관련 참고 사이트 개발 - iPhone/참조 사이트/글2010. 6. 11. 18:24
http://iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-table-of.html
Tuesday, April 27, 2010
OpenGL ES from the Ground Up: Table of Contents
This posting will act as a table of contents to my OpenGL From the Ground Up series of tutorial. As I add new postings, I will add them here:
- Basic Concepts. Also read Alphabet Soup
- A Look at Simple Drawing
- Viewports in Perspective
- Let There Be Light. This chapter is supplemented by an alternate version of the final code
- Living in a Material World
- Textures and Texture Mapping
- Transformations and Matrices
- Interleaving Per-Vertex Data
- Animation Principles and Keyframe Animation then Quaternions
There are some other OpenGL-related postings that may be of interest to you:
- OpenGL ES Template for Xcode
- NeHe OpenGL Lesson 02 Ported to iPhone
- NeHe OpenGL Lesson 03 Ported to iPhone
- NeHe OpenGL Lesson 04 Ported to iPhone
- NeHe OpenGL Lesson 05 Ported to iPhone
- Preparations for NeHe OpenGL Lesson 06
- NeHe OpenGL Lesson 06 Ported to iPhone (sort of)
- Procedural Spheres in OpenGL ES
- Wavin' in the Breeze
- An OpenGL ES Particle Generator
- An OpenGL ES Wavefront OBJ file Loader
- Speed With a Catch
- Making OpenGL ES Screenshots
- Source code for the missing gulLookAt() function
- Source code for the missing gluPerspective() function
OpenGL ES from the Ground Up: Table of Contents
This posting will act as a table of contents to my OpenGL From the Ground Up series of tutorial. As I add new postings, I will add them here:
- Basic Concepts. Also read Alphabet Soup
- A Look at Simple Drawing
- Viewports in Perspective
- Let There Be Light. This chapter is supplemented by an alternate version of the final code
- Living in a Material World
- Textures and Texture Mapping
- Transformations and Matrices
- Interleaving Per-Vertex Data
- Animation Principles and Keyframe Animation then Quaternions
- OpenGL ES Template for Xcode
- NeHe OpenGL Lesson 02 Ported to iPhone
- NeHe OpenGL Lesson 03 Ported to iPhone
- NeHe OpenGL Lesson 04 Ported to iPhone
- NeHe OpenGL Lesson 05 Ported to iPhone
- Preparations for NeHe OpenGL Lesson 06
- NeHe OpenGL Lesson 06 Ported to iPhone (sort of)
- Procedural Spheres in OpenGL ES
- Wavin' in the Breeze
- An OpenGL ES Particle Generator
- An OpenGL ES Wavefront OBJ file Loader
- Speed With a Catch
- Making OpenGL ES Screenshots
- Source code for the missing gulLookAt() function
- Source code for the missing gluPerspective() function
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